
WORLDMAP

ASTHRA ([ άsθrα ])
Kreus City
Originally, the Kreus city existed as one nation inside Krovel's walls, solely based in Esterton. However, following civil unrest and peoples' inability to agree on certain social and cultural practices, a large group of warriors, miners, and healers journeyed beyond the Frostbite Peaks to engender a new tribal confederation of several autonomous chiefdoms.
When they finally setteled in Asthra, the northrend tribesmen eventually agreed to reaccept the Krovel's crowned head as their ruler, as long they were granted autonomy and their own government for internal affairs.
MAPLELEA ([ mαplέlεα ])
Wyvermere
The Kingdom of Wyvermere is notable for being the home of God Modrelth as he was the head of the throne for many centuries. It features a huge open training arena at it's centre and an inner sanctuary that houses statues of The Four and God Ezen. Right outside the kingdom's walls are numerous forests that Modrelth himself created to help hide the kingdom. Modrels have the smallest population of all the races in Ezenora. They have a small economy, based entirely on their agriculture.
ESTERTON ([ έstεrton ])
Krovel
The Krovel Kingdom is the capital of Esterton, encompassing a large portion of the continets' center. The Kingdom is by far the largest in the world, essentially being more of a small country than a mere Kingdom. As a testament to its grandeur, is for its world-famous walls, the four gates of which have numerous of guards soccuping every crevise of it. Inside the Inner City there's a Portal Ward that is being maintained by Modrel Wizards, they help to serve with travelling between places especialy for merchants. Outside of it’s Outer Wall lies a large expanse of farmlands, and several mountains, while the Inner Wall encloses the city itself.
The Kingdom is also notable for having a unique system of smaller walls dividing the populace into different parts of the city based on social status. Early in its history, Krovel was a small subterranean city named Fantaria, it was built by Rorgirth and his followers. As the Rorg residents excavated further, they came across beautiful luminous green crystals and began to mine them. The crystals currently serve as a common light source for everyone, resulting in flourishing and prosperous trade that spanned the entire world. Eventually, as the Kingdom’s expansion reached the surface, the catacombs were abandoned.
Afterward, Krovel grew increasingly powerful, and it's monarchs began to wage wars of expansion against other neighboring states. At the time, the Kingdom greatly profited from it's strategically favorable location, as it is protected to the east by the huge Rottenroot Forest. When Krovel was still young, several armies of rival polities attempted to march through this forets range, only to be lost by its never ending paths and cursed soils. After the construction of its seemingly insurmountable fortifications, the city was widely regarded as unconquerable. The city continued to grow and eventually became the capital of Maplelea.
SRIMA ([ srΙmα ])
Vacuria
The Vacuria Kingdom is the only human kingdom and it houses aproximately, 2/3 of the human population inside it’s borders. A few killometers outside the kingdoms' walls lies the Sun Desert, huge plains filled with golden sand and high sand dunes.
Oil and water, and the way used to harness them, have long been at the heart of political authority in Vacuria. Crude oil's abundance, and the fantastic wealth it generated outside the kingdom's borders, has been a keystone in the political primacy of the kingdoms' rulling family, the Shires. This oil's substance allows the fire to keep burning even when it comes in contact with water, making the perfect weapon against enemy ships.
The other bedrock element is water, whose importance is measured by its dearth. The central government's power over this crude oil, and peoples' ideals expanded steadily over time. More and more humans fancyed the idea of setteling in Vacuria but many could not survive the harsh envioroment and the political standards.
ZILTHAI ([ zΙlθάΙ ])
Ruzaltha
In the kingdom of Ruzaltha, the rich architexture and nature's beauty merge to create an enchanting paradise. The kingdom's elegant structures are crafted from pristine white marble, their designs inspired by the organic forms of the natural world. Towering spires and graceful arches mimic the delicate curves of leaves and vines, while many carvings of flora and fauna adorn the walls. As twilight descends, the waters of the lakes come alive with a soft, luminescent glow, casting a magical light. This nightly luminescence reflects off the marble buildings, bathing the entire kingdom in a serene, otherworldly glow.
VELLUM ([ vέlum ])
Agnorall
The kingdom of Agnorall is steeped in a dark aesthetic, where the eerie beauty of twilight pervades every corner. This dark land is famed for its mastery of Golden Flame Magic that flickers with a captivating, radiant glow, casting a haunting light on the towering, gothic architecture that defines the kingdom. Agnorall's inhabitants are a formidable people, celebrated for their immense strength and their tradition of body modifications, which enhances their natural abilities and renders them even more imposing.
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